Nairobi, Kenya, currently building Son of Mabin

Jeffrey Gichuki makes
narrative-driven games
people remember.

I'm the Founder, Lead Developer, Programer and Designer of Virdane Labs. I care about clean, modular code and about making fun and engaging games with Impactful Narratives.

Portrait of Jeffrey Gichuki

Work

A studio debut in progress, and the mobile hit that came before it.

Mekan Games — shipped

The President

A hypercasual mobile game I helped ideate, design, develop and ship to over 20M+ combined downloads on Android and iOS, and three 2022 Games Industry Africa Awards: Game of the Year, Most Impactful Video Game, and Debut of the Year.

  • Mobile
  • Hypercasual
  • 20M+ downloads

More experiments

Prototypes,are live on itch.io and Code Snippets on GitHub.

Projects

Every game with my name on it, shipped or in progress — grouped by studio.

Videos

A couple of reels — one covering everything, one just the hyper-casual work.

My Portfolio Video

Professional Portfolio.

Hyper-Casual Highlight Reel

A subset of the games worked on whilst at Mekan Games Ltd.

Experience

Five years across studios, teams and a few things I built alone.

  1. Nov 2024 — Present

    Founder

    Virdane Labs Ltd. · Nairobi, Kenya

    Founder, lead programmer, game producer and project manager. Currently working toward an MVP for Son of Mabin.

  2. Aug 2022 — Apr 2024

    Team Lead & Senior Unity Developer

    Mekan Games Ltd. · Nairobi, Kenya

    Iterated and prototyped over 84 in-house concepts across two teams, consistently surpassing key performance indicators.

  3. Apr 2021 — Aug 2022

    Game Developer

    Mekan Games Ltd.

    Core team member on The President — ideation through to development, iteration and maintenance — reaching 20M+ combined downloads.

  4. Jun 2022 — Feb 2023

    Senior Game Developer

    Kunta Content · Nairobi, Kenya

    Developed, prototyped and iterated on an unreleased project.

  5. Apr 2022 — May 2023

    Game Development Advisor

    Advised on the design and development of an unreleased mobile game.

  6. Mar 2021 — Apr 2021

    Game Developer Intern

    Mekan Games Ltd.

    Prototyped two in-house concepts to varying results.

  7. Jan 2019 — May 2021

    Student Ambassador

    Unity Technologies · Strathmore University

    Organised and ran workshops introducing university students to Unity.

  8. Feb 2021 — Apr 2021

    Video Game Developer Intern

    Jiwe Studios · Nairobi, Kenya

    Worked across writing, design, development, testing and publishing on in-house projects.

  9. Jan 2020 — Mar 2020

    Developer Intern

    Tezza Business Solutions Ltd. · Nairobi, Kenya

    Worked with the developer and QA teams on development, testing and documentation of web services and APIs.

Education

Strathmore University

Bachelor of Science in Informatics and Computer Science · GPA 3.02

2017 — 2021

Consolata High School

General studies · KCSE grade B-

2013 — 2016

Skills

Tools I reach for, and how I like to work.

Languages

  • C#
  • C++
  • GDScript
  • Java
  • Python
  • .NET
  • JS

Tools

  • Unity
  • Godot
  • Krita
  • Inkscape
  • Blender
  • Git

Workflow

  • Modular design
  • Clean code practices
  • Project organisation
  • Cross-platform testing & debugging
  • Cross-functional teams
  • Agile & Scrum

Recognition

Awards and certifications along the way.

Game of the Year

Games Industry Africa Awards 2022 — The President

Most Impactful Video Game

Games Industry Africa Awards 2022 — The President

Debut of the Year

Games Industry Africa Awards 2022 — The President

CrazyHubs Graduate

The Hyper-Casual Gaming Accelerator, CrazyLabs — issued March 2022 · Credential 1121170005

Code Snippets

Browse through examples of my code demonstrating design patterns, system architecture, and best practices. All snippets are loaded directly from my GitHub repository.

Loading code snippets from GitHub...

Let's talk

Whether it's Son of Mabin, a collaboration, or just game dev talk, s my inbox is open.

jeffrey.gichuki@virdanelabs.com